Display Name = "Natalia Port"
Parallax Name = "DarkSea1"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 282, 261, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 282, 261, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 282, 261, 2, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 282, 261, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 282, 261, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 282, 261, 2, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 282, 261, 2, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 282, 261, 2, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 282, 261, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 282, 261, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 282, 261, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 282, 261, 2, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ControlVariables([1160, 1160, 0, 0, 2])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Resident>"])
    ShowText(["Waaah! It's a pirate raid!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["H-help me!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Pirate A>"])
    ShowText(["If you value your life, hand over all your valuables!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Pirate Member B>"])
    ShowText(["And we'll also kidnap a young man while we're at it!"])
    ShowText(["A lively man sells for a high price, you know~!"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Incredible, the town is under attack by pirates!"])
    ShowTextAttributes(["heinrich_fc1", 3, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Citizens are being attacked! We must help immediately!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I'll help right away――but you said it first."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["...Hehe."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ehehe..."])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Is this really the time for flirting?!"])
    ShowText(["We will quickly crush those pirates!"])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>"])
      ShowText(["It's truly the marine's turn!"])
      ShowText(["We will exterminate those pirates!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 204, 0])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Stacy>"])
      ShowText(["I will carry out my duty! Pirates, you are in for it!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 205, 0])
      ShowTextAttributes(["levia_fc1", 0, 0, 2])
      ShowText(["\\n<Levia>"])
      ShowText(["Even in another world, my duty as a marine doesn't change."])
      ShowText(["I will help the citizens who are being subjected to violence!"])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["greatmarman_fc1", 0, 0, 2])
    ShowText(["\\n<Great Merman>"])
    ShowText(["Who are you?"])
    ShowText(["Don't interfere with my work..."])
    BattleProcessing([0, 1828, false, false])
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([1, 1160, 0, 7, 2])
      ControlVariables([1160, 1160, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["Such tyranny... I cannot forgive it..."])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_cirquec_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You must be the captain of the pirate crew!"])
    ShowText(["Cease your pillaging and leave this town!"])
    ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["I don't want to resort to force, but..."])
    ShowText(["If you continue your barbaric acts, I will show no mercy."])
    ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
    ShowText(["\\n<Roza>"])
    ShowText(["Oh my, two lively boys..."])
    ShowText(["And it's rare to see angels too, they seem like they could sell for a good price."])
    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["There's no need for persuasion anymore!"])
    ShowText(["Luka, Heinrich, go ahead and do it!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Good grief..."])
    ShowTextAttributes(["heinrich_fc1", 2, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["I can't help it……"])
    ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
    ShowText(["\\n<Roza>"])
    ShowText(["It's foolish to challenge me with brute force..."])
    ShowText(["I'll show you the power of the Pirate Queen Roza!"])
    ConditionalBranch([0, 1202, 0])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>"])
      ShowText(["Um... could you sign my hat?"])
      ShowTextAttributes(["cirquec_fc3", 2, 0, 2])
      ShowText(["\\n<Roza>"])
      ShowText(["Ah, sure... later, okay?"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1830, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_cirquec_st23", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["cirquec_fc3", 2, 0, 2])
    ShowText(["\\n<Roza>"])
    ShowText(["Well, I'm surprised..."])
    ShowText(["Everyone's so strong, aren't they?"])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>"])
      ShowText(["We have defeated the Pirate Queen Roza!"])
      ShowText(["I can brag to everyone about this!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 205, 0])
      ShowTextAttributes(["levia_fc1", 0, 0, 2])
      ShowText(["\\n<Levia>"])
      ShowText(["No matter how famous a pirate they may be..."])
      ShowText(["The sailors will never yield to evil!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["k_mermaid_fc1", 2, 0, 2])
    ShowText(["\\n<Pirate Mermaid>"])
    ShowText(["Are you okay, boss!?"])
    ShowPicture([5, "80_cirquec_st21", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
    ShowText(["\\n<Roza>"])
    ShowText(["Ah, it's just a little scuffle."])
    ShowText(["But if this continues, it could become a matter of life and death..."])
    ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
    ShowText(["\\n<Roza>"])
    ShowText(["It's not worth risking our lives for such a small act of plunder."])
    ShowText(["You all, let's retreat!!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Pirate Mermaid>"])
    ShowText(["Understood, boss~!"])
    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Wait a minute!"])
    ShowText(["We haven't finished talking yet!!"])
    ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
    ShowText(["\\n<Roza>"])
    ShowText(["Well then, I'll be back!"])
    ShowText(["Prepare your valuables and wait for us!"])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["The retreat is well organized."])
      ShowText(["Without a ship, there's no way to prevent their escape..."])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    ErasePicture([5])
    PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Roza Pirate Crew left all at once――"])
    ControlVariables([1160, 1160, 0, 0, 11])
    TransferPlayer([0, 531, 36, 54, 2, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    FadeoutScreen([])
    ControlVariables([21, 21, 0, 0, 1497])
    ControlVariables([22, 22, 0, 3, 5, -1, 0])
    ControlVariables([23, 23, 0, 3, 5, -1, 1])
    ChangeTransparency([0])
    ChangeMapDisplay([1])
    TransferPlayer([0, 497, 36, 55, 0, 2])
    ControlSwitches([2480, 2480, 0])
    SetEventLocation([30, 0, 37, 54, 4])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    SetMoveRoute([30, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_cirquec_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
    ShowText(["\\n<Roza>"])
    ShowText(["What's this, they're having quite a hard time this time."])
    ShowText(["Should I go out and settle this myself?"])
    Wait([60])
    FadeoutScreen([])
    ErasePicture([5])
    ChangeTransparency([1])
    TransferPlayer([1, 21, 22, 23, 0, 2])
    FadeinScreen([])
    ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["It seems the captain is finally coming out..."])
    ConditionalBranch([0, 1202, 0])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>"])
      ShowText(["Huh...!?"])
      ShowText(["That can't be...!"])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Ashel>"])
      ShowText(["There's no doubt, the pirate queen Roza on the Rosalia..."])
      ShowText(["That is the legendary Roza Pirate Crew."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1202, 1])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>"])
      ShowText(["Roza!? I've seen her in the naval school textbooks!"])
      ShowTextAttributes(["umiusi_k_fc1", 2, 0, 2])
      ShowText(["\\n<Stacy>"])
      ShowText(["The pirate queen Roza on the Rosalia..."])
      ShowText(["The Roza Pirate Crew is a big deal among big deals!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Roza Pirate Crew――is one of the three greatest pirate crews in the world."])
    ShowText(["In our world, that pirate crew no longer exists."])
    ConditionalBranch([0, 1202, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The truth is dubious, but it is said that the pirate queen Roza is an ancestor of Bonnie."])
      ShowText(["That legendary pirate crew still exists in the monster realm――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1202, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["That legendary pirate crew still exists in the monster realm――"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No matter who the opponent is, a pirate is a pirate!"])
    ShowText(["Defeat the boss and annihilate this pirate crew!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Facing the legendary pirate queen..."])
    ShowText(["It's a tough enemy, but we fight to protect the town!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 1, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["A legendary pirate crew, sounds interesting!"])
      ShowText(["Come on, play with me!"])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["ek_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Elite Pirate Mermaid>"])
    ShowText(["You're not from this town..."])
    ShowText(["Either way, you'll be going down."])
    BattleProcessing([0, 1826, false, false])
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([1, 1160, 0, 7, 2])
      ControlVariables([1160, 1160, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["ek_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Elite Pirate Mermaid>"])
    ShowText(["We are professionals in combat..."])
    ShowText(["A mere mermaid is no match for us."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["T-They're strong... I have to protect the town..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then we'll take care of them."])
    ShowText(["We're professionals in battle too!"])
    BattleProcessing([0, 1826, false, false])
    ControlSwitches([2608, 2608, 0])
    ConditionalBranch([1, 1160, 0, 7, 2])
      ControlVariables([1160, 1160, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([42, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["Thank you, you saved me!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([74, 0, 0, 1])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["You all are very strong..."])
    ShowText(["If only I had such power, I could protect everyone."])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Town Girl>"])
    ShowText(["W-We won't yield to pirates..."])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Pirate Mermaid>"])
    ShowText(["Now, hand over your valuables before you get hurt!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You all..."])
    ShowText(["Stop this kind of violence before you get hurt."])
    BattleProcessing([0, 582, false, false])
    ControlSwitches([2607, 2607, 0])
    ConditionalBranch([1, 1160, 0, 7, 2])
      ControlVariables([1160, 1160, 1, 0, 1])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Even in the monster world, weaklings are still weaklings."])
    SetMoveRoute([40, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Town Girl>"])
    ShowText(["Thank you, I was saved thanks to you!"])
    ShowText(["Please accept this!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3729, 0, 0, 1])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Town Girl>"])
    ShowText(["Why did it come to this..."])
    ShowText(["What have we done to deserve this?"])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Town Girl>"])
    ShowText(["W-We won't yield to pirates..."])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Pirate Mermaid>"])
    ShowText(["Now, hand over your valuables before you get hurt!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You all..."])
    ShowText(["Stop this kind of violence before you get hurt."])
    BattleProcessing([0, 582, false, false])
    ControlSwitches([2607, 2607, 0])
    ConditionalBranch([1, 1160, 0, 7, 2])
      ControlVariables([1160, 1160, 1, 0, 1])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Even in the monster world, weaklings are still weaklings."])
    SetMoveRoute([40, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Town Girl>"])
    ShowText(["Thank you, I was saved thanks to you!"])
    ShowText(["Please accept this!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3729, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["ek_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Elite Pirate Mermaid>"])
    ShowText(["We are professionals in combat..."])
    ShowText(["A mere mermaid is no match for us."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["T-They're strong... I have to protect the town..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then we'll take care of them."])
    ShowText(["We're professionals in battle too!"])
    BattleProcessing([0, 1826, false, false])
    ControlSwitches([2608, 2608, 0])
    ConditionalBranch([1, 1160, 0, 7, 2])
      ControlVariables([1160, 1160, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([42, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["Thank you, you saved me!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([74, 0, 0, 1])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["Everyone else is having a hard time too."])
    ShowText(["Please help them..."])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["ek_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Elite Pirate Mermaid>"])
    ShowText(["We are professionals in combat..."])
    ShowText(["A mere mermaid is no match for us."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["T-They're strong... I have to protect the town..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then we'll take care of them."])
    ShowText(["We're professionals in battle too!"])
    BattleProcessing([0, 1826, false, false])
    ControlSwitches([2608, 2608, 0])
    ConditionalBranch([1, 1160, 0, 7, 2])
      ControlVariables([1160, 1160, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([42, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["Thank you, you saved me!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([74, 0, 0, 1])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["ek_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Elite Pirate Mermaid>"])
    ShowText(["We are professionals in combat..."])
    ShowText(["A mere mermaid is no match for us."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["T-They're strong... I have to protect the town..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then we'll take care of them."])
    ShowText(["We're professionals in battle too!"])
    BattleProcessing([0, 1826, false, false])
    ControlSwitches([2608, 2608, 0])
    ConditionalBranch([1, 1160, 0, 7, 2])
      ControlVariables([1160, 1160, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([42, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["Thank you, you saved me!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([74, 0, 0, 1])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["knight_mermaid_fc1", 2, 0, 2])
    ShowText(["\\n<Mermaid Knight>"])
    ShowText(["Ugh, I can't win in a one-on-one...!"])
    ShowTextAttributes(["greatmarman_fc1", 0, 0, 2])
    ShowText(["\\n<Great Merman>"])
    ShowText(["If you don't want the town to be crushed..."])
    ShowText(["You should hand over what you owe us."])
    ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["I won't allow such tyranny..."])
    ShowText(["Those who steal will learn there are consequences."])
    BattleProcessing([0, 1828, false, false])
    ControlSwitches([2609, 2609, 0])
    ConditionalBranch([1, 1160, 0, 7, 2])
      ControlVariables([1160, 1160, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([46, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>"])
    ShowText(["What a wonderful user..."])
    ShowText(["I hope this item will be of use."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3663, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["knight_mermaid_fc1", 2, 0, 2])
    ShowText(["\\n<Mermaid Knight>"])
    ShowText(["Ugh, I can't win in a one-on-one...!"])
    ShowTextAttributes(["greatmarman_fc1", 0, 0, 2])
    ShowText(["\\n<Great Merman>"])
    ShowText(["If you don't want the town to be crushed..."])
    ShowText(["You should hand over what you owe us."])
    ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["I won't allow such tyranny..."])
    ShowText(["Those who steal will learn there are consequences."])
    BattleProcessing([0, 1828, false, false])
    ControlSwitches([2609, 2609, 0])
    ConditionalBranch([1, 1160, 0, 7, 2])
      ControlVariables([1160, 1160, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([46, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>"])
    ShowText(["What a wonderful user..."])
    ShowText(["I hope this item will be of use."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3663, 0, 0, 1])
    Empty([])

  Page 1
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>"])
    ShowText(["I have exhausted myself completely."])
    ShowText(["I need more training..."])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["ek_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Elite Pirate Mermaid>"])
    ShowText(["Young men are worth money..."])
    ShowText(["I won't let you feel bad, so come with us."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["N-No... I have family in this town...!"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["The evil that shatters the peaceful lives of the people..."])
    ShowText(["May you repent for your cruelty, struck by the lightning of divine punishment."])
    BattleProcessing([0, 1826, false, false])
    ControlSwitches([2610, 2610, 0])
    ConditionalBranch([1, 1160, 0, 7, 2])
      ControlVariables([1160, 1160, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([47, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["I-I was saved... please use this."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3172, 0, 0, 1])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["If I had been taken away like that, I would have been raped by pirates..."])
    ShowText(["That wouldn't be so bad, but I can't betray my family..."])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["ek_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Elite Pirate Mermaid>"])
    ShowText(["Young men are worth money..."])
    ShowText(["I won't let you feel bad, so come with us."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["N-No... I have family in this town...!"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["The evil that shatters the peaceful lives of the people..."])
    ShowText(["May you repent for your cruelty, struck by the lightning of divine punishment."])
    BattleProcessing([0, 1826, false, false])
    ControlSwitches([2610, 2610, 0])
    ConditionalBranch([1, 1160, 0, 7, 2])
      ControlVariables([1160, 1160, 1, 0, 1])
      Empty([])

    BranchEnd([])
    SetMoveRoute([47, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["I-I was saved... please use this."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3172, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["ek_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Pirate Mermaid>"])
    ShowText(["Are you outsiders...?"])
    ShowText(["Cursing the misfortune of being here, I see."])
    BattleProcessing([0, 1826, false, false])
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([1, 1160, 0, 7, 2])
      ControlVariables([1160, 1160, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["greatmarman_fc1", 0, 0, 2])
    ShowText(["\\n<Great Merman>"])
    ShowText(["You all are strong..."])
    ShowText(["I guess you are mercenaries hired by the townspeople?"])
    BattleProcessing([0, 1828, false, false])
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([1, 1160, 0, 7, 2])
      ControlVariables([1160, 1160, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["The town will be completely plundered by the pirates..."])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["knight_mermaid_fc1", 2, 0, 2])
    ShowText(["\\n<Mermaid Knight>"])
    ShowText(["Even though it's our mission to protect the town..."])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["knight_mermaid_fc1", 2, 0, 2])
    ShowText(["\\n<Mermaid Knight>"])
    ShowText(["The enemy is experienced in battle..."])
    ShowText(["We can't match them..."])
    Empty([])

CommonEvent 54
Name = "通行止め"

  Page 0
    Empty([])
